Was Trade Race Manager 2 Really the Most Undervalued NFT Game of 2022? feature illustration
NFT gaming

Was Trade Race Manager 2 Really the Most Undervalued NFT Game of 2022?

Trade Race Manager 2, usually shortened to TRM2, mixed a 3D racing interface with crypto-trading contests, NFT vehicles and play-to-earn mechanics. Its 2022 “undervalued” pitch effectively asked users to judge tokenized game assets as digital investments, which makes sustainable demand, liquidity, user retention and token economics more important than a promotional superlative. Calling TRM2 “the most undervalued” game was always an investment opinion rather than a fact that its product design could prove.

TRM2 was a real QORPO project that combined a trading simulator, racing presentation and NFT-based assets, but there is no objective evidence that it was “the most undervalued NFT game of 2022.” Historical descriptions document the product and token ecosystem; valuation would require defensible data on active users, revenue, token liquidity, retention and comparable projects. Sources: HTX — IOI (QORPO) Introduction; Fungies — Trade Race Manager game profile

What Trade Race Manager 2 was trying to build

Contemporary project descriptions positioned TRM2 as the successor to the original Trade Race Manager. The core idea was unusual even within the play-to-earn boom: users would take part in crypto-trading competitions presented as races, while NFT cars and other tokenized items represented game assets. HTX’s 2021 QORPO introduction described TRM2 as a next-generation 3D trading simulator inside a broader ecosystem that also included QORPO Wallet and QORPO Market. Sources: HTX — IOI (QORPO) Introduction; Fungies — Trade Race Manager game profile

Third-party game directories later summarized the same hybrid model: DeFi and NFTs on one side, racing and simulated trading on the other. These descriptions are useful for reconstructing the original proposition, but they mostly repeat project-supplied material. They establish what TRM2 claimed to be, not whether its reward economy produced sustainable user value. Sources: Fungies — Trade Race Manager game profile; ChainPlay — Trade Race Manager NFT game profile

Was Trade Race Manager 2 Really the Most Undervalued NFT Game of 2022? explanatory article illustration

Why “undervalued” was the weakest part of the thesis

A game can be technically ambitious and still be a poor investment. To call a token or project undervalued, an analyst needs a valuation framework and comparable evidence: circulating supply, token unlocks, liquidity depth, revenue or fee capture, player retention, active wallets and the portion of demand that comes from people who want to play rather than speculate. Historical TRM2 promotional material does not supply a complete dataset for that test. Sources: HTX — IOI (QORPO) Introduction; ChainPlay — Trade Race Manager NFT game profile

Play-to-earn models also introduce a circularity problem. If rewards are funded mainly by new token issuance or new entrants buying assets, headline yields can look attractive before the economy has durable external demand. TRM2’s pitch around earning while trading was therefore a hypothesis about user incentives. It was not independent evidence that the IOI token, NFTs or game economy were mispriced by the market. Sources: Fungies — Trade Race Manager game profile

The interesting part was the product design, not the superlative

TRM2 tried to turn the abstract activity of market trading into a visual competition. That design could reduce the intimidation of a conventional trading terminal and give users a clearer feedback loop through rankings, cars and races. NFT ownership also offered a way to make some game assets transferable outside a single session or account. Sources: HTX — IOI (QORPO) Introduction; Fungies — Trade Race Manager game profile

But gamification can cut both ways. Packaging trading decisions as a race may encourage engagement, yet it can also obscure financial risk or reward short-term behavior. A user evaluating such a product should separate the entertainment layer from the economic layer: whether the game is fun is one question; whether the token system preserves value, provides fair liquidity and avoids excessive dilution is another. Sources: ChainPlay — Trade Race Manager NFT game profile

How the 2022 claim should be read today

The most defensible way to preserve the historical thesis is to treat “most undervalued” as period commentary. It captures the language of the NFT-game boom, when projects were routinely evaluated through roadmap potential and token upside before long operating histories existed. A modern retrospective should keep the original optimism visible while refusing to convert it into an unsupported factual conclusion. Sources: HTX — IOI (QORPO) Introduction

For anyone researching TRM2 now, the useful checklist is concrete: confirm whether the game and marketplaces remain accessible, inspect current token contracts and liquidity, look for active development, distinguish official metrics from directory copies, and verify how rewards are funded. If those inputs are unavailable, the correct conclusion is uncertainty—not a revived claim that the project is cheap simply because its historical valuation was lower than competitors. Sources: Fungies — Trade Race Manager game profile; ChainPlay — Trade Race Manager NFT game profile

What evidence would make a valuation claim more credible

A stronger valuation case would have required dated, comparable operating evidence rather than enthusiasm around the roadmap. Useful inputs would include active players over time, repeat-session rates, marketplace turnover excluding wash activity, token emissions, circulating supply changes, treasury resources and revenue that did not depend on selling new NFTs. Comparable NFT games would also need to be measured on the same basis. Without that denominator, a low token price or market capitalization can indicate weak demand just as easily as mispricing, so the historical “undervalued” label remains a thesis that would have needed to be demonstrated rather than repeated. Sources: HTX — IOI (QORPO) Introduction; Fungies — Trade Race Manager game profile; ChainPlay — Trade Race Manager NFT game profile

Sources and references

These references support factual and historical claims in the article. Project-controlled sources are used for their own product and protocol statements; they are not treated as independent proof of investment value, safety or market leadership.